Making Odd Edit Studios — Indie game studio

We make pocket-sized games that aredelightfully odd.

A tiny independent studio crafting strange, finger-friendly games for iOS & Android. All three games are out now.

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Our games

Three games. All odd.

Three tiny, finger-friendly games — no ads, no in-app purchases. All three out now on iOS and Android. Pick your pace.

Toll Rush

Out now

Drive a full day in 60 seconds. Dodge tolls, grab perks, stay under the cap.

  • One run = one full day, 60 real-time seconds
  • No ads, no in-app purchases, no analytics

TapTapFade

Out now

Tap the squares before they fade, faster and faster — or relax in Zen mode.

  • Reflex time-attack, plus calm Zen practice katas
  • No ads, no in-app purchases, plays fully offline

Go Fish

Out now

The card game you already know, at an unhurried pace — against an opponent who answers back.

  • Solo, passed around one device, or nearby with friends
  • No ads, no in-app purchases, plays fully offline
What makes a MoE game

Not a website. A toy box.

We sweat the small stuff — the feel of a tap, the joy of a near-miss, the reason you open the app tomorrow. Three things we never ship without.

CONCEPT 01

What if a toll booth was a boss fight?

18 SEK
CONCEPT 02

What if your thumb was the hero?

one tap
CONCEPT 03

What if a fading square was the whole game?

tap #1
01 — Odd by design

Odd by design

Every game starts with a question nobody else thought to ask.

LIVE FEED~/moe/studio
02 — Made in the open

Made in the open

Follow every build, patch, and happy accident as it happens.

This week🔥 6-day streak
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03 — A reason to return

Daily challenges

A fresh run every day, and a streak that’s worth keeping.

Most studios chase the algorithm, the trend, the next safe clone.

We chase the odd idea.

— and we build it small enough to live in your pocket.

How a game gets made

From odd to App Store.

01 / 03SPARK

A weird little idea

It begins with a question that makes us laugh, then makes us curious. No spreadsheets, no trend-chasing — just “what if?”

02 / 03SHAPE

Prototype until it’s fun

We build the ugly version fast and play it to death. If it isn’t fun with grey boxes, no amount of polish will save it.

03 / 03SHIP

Polish, then release

We sweat the feel, the sound, the one-more-go loop — then launch on the App Store and Google Play, and keep tuning after release.